Frank Crouch (Pingyoping)
Software Engineer · Unity Programmer
Frank develops the game in Unity and handles all programming, from
gameplay systems to core implementation and technical direction. He
has a background in software engineering and game development, with
more than three years of hands-on game-building experience.
He is a former programming tutor at "Code Wiz," where he deepened
his understanding of game design and programming fundamentals. Frank
has been writing code for over a decade and credits Minecraft with
sparking his interest in programming.
Dillon Currey (Token)
Artist · Aseprite Pipeline
Dillon develops the visual assets of You Don't Belong through pixel
art, hand-crafted frame-by-frame animation, tileset design, and
character design. They also help direct the main beats of the story
alongside Frank, shaping a cohesive experience where narrative and
gameplay support each other.
They have a background in animation, graphic design, digital art,
traditional art, and photography. Video games inspired Dillon to
pursue art in the first place, with titles like The Legend of
Zelda, Kirby, and Dark Souls helping spark that passion for visual
design.
Drawing from studies across multiple art mediums, Dillon aims to
build a visual style that is both memorable and fun for players to
experience.