The Team

Built by Frank and Dillon

You Don't Belong is a focused indie project where design, engineering, and visual style are developed side by side.

Portrait of Frank Crouch

Frank Crouch (Pingyoping)

Software Engineer · Unity Programmer

Frank develops the game in Unity and handles all programming, from gameplay systems to core implementation and technical direction. He has a background in software engineering and game development, with more than three years of hands-on game-building experience.

He is a former programming tutor at "Code Wiz," where he deepened his understanding of game design and programming fundamentals. Frank has been writing code for over a decade and credits Minecraft with sparking his interest in programming.

Portrait of Dillon Currey

Dillon Currey (Token)

Artist · Aseprite Pipeline

Dillon develops the visual assets of You Don't Belong through pixel art, hand-crafted frame-by-frame animation, tileset design, and character design. They also help direct the main beats of the story alongside Frank, shaping a cohesive experience where narrative and gameplay support each other.

They have a background in animation, graphic design, digital art, traditional art, and photography. Video games inspired Dillon to pursue art in the first place, with titles like The Legend of Zelda, Kirby, and Dark Souls helping spark that passion for visual design.

Drawing from studies across multiple art mediums, Dillon aims to build a visual style that is both memorable and fun for players to experience.